NAME/ALIAS: Aine Niahm Mac Suibhne (Neave, Anna Sweeney)PLAYER: Christopher Stanton MOVEMENT: 10/25, Swim: 6, Fly: 20/50
METATYPE: ElfAGE:20SEX:FemaleNUYEN:24230
HEIGHT:5'2"WEIGHT:98lbsHAIR:RedEYES:BlueSKIN:caucasian
KARMA:3TOTAL KARMA:53STREET CRED:6NOTORIETY:0PUBLIC AWARE:2
COMPOSURE:10JUDGE INTENTIONS:9LIFT/CARRY:4LIFT/CARRY WEIGHT:30 kg/20 kg MEMORY:7
PERSONAL DATA Show: YESPage Break: NO
PHYSICAL ATTRIBUTESMENTAL ATTRIBUTESSPECIAL ATTRIBUTESSPECIAL ATTRIBUTES

BODY: 2

CHARISMA: 6

EDGE: 1

CURRENT EDGE POINTS:

AGILITY: 2

INTUITION: 3

ESSENCE: 5.04

ASTRAL INIT: 6

REACTION: 2

LOGIC: 3

INITIATIVE: 5

MATRIX INIT: 6

STRENGTH: 2

WILLPOWER: 4

MAGIC: 5  

INIT PASSES: 1    MATRIX: 3    ASTRAL: 3

ATTRIBUTES Show: YESPage Break: NO
ACTIVE SKILLS
SKILL NAMEPOOLRTG.ATT.R. MOD.P. MOD.
Animal Handling20300
Animal Training20300
Arcana52300
Archery10200
Armorer20300
Artisan20300
Assensing52300
Astral Combat62400
Automatics10200
Banishing83500
Binding83500
Blades10200
Climbing31200
Clubs10200
Computer41300
Con124602
Counterspelling94500
Cybercombat20300
Data Search20300
Demolitions20300
Disguise20300
Diving10200
Dodge31200
Escape Artist10200
Etiquette124602
First Aid20300
Flight31200
Forgery10200
Gunnery10200
ACTIVE SKILLS
SKILL NAMEPOOLRTG.ATT.R. MOD.P. MOD.
Gymnastics31200
Hacking20300
Heavy Weapons10200
Infiltration10200
Instruction50602
Intimidation50602
Leadership124602
Locksmith10200
Longarms10200
Navigation20300
Negotiation144604
Palming10200
Parachuting10200
Perception41300
Pilot Ground Craft (Bike)3 (5)1200
Pilot Watercraft10200
Pistols10200
Riding10200
Ritual Spellcasting94500
Running31200
Shadowing20300
Spellcasting94500
Summoning83500
Survival30400
Swimming31200
Throwing Weapons10200
Tracking20300
Unarmed Combat10200
KNOWLEDGE SKILLS
SKILL NAMEPOOLRTG.ATT.R. MOD.P. MOD.
Language: English63300
Language: Sperethiel N N N N N
Acting41300
Ancients52300
Buisness52300
Fashion63300
History52300
Literature52300
Music52300
Negotiations63300
Seattle Mafia52300
Security Procedures41300
Street Gangs41300
Theatre and Movies41300

SKILLS Show: YESPage Break: NO
CONTACT NAMETYPECONNECTIONLOYALTY/INCIDENCE
George Haskins (Knight Errant Captain)Contact11
MannyContact11
CONTACTS & ENEMIES
QUALITY NAME
Day Job (40 hrs/week)RC 103
Distinctive StyleRC 103
DrakeRC 76
Flashbacks (Uncommon) (Explosives)RC 105
Human-LookingSR4 91
In Debt (30,000¥)RC 105
Low-Light VisionRC 114
MagicianSR4 91
Mentor Spirit (Moon Maiden)SR4 92
ParaplegicRC 107
Spirit Affinity (Fire Spirits)SR4 93
Wanted (MCT)RC 110
QUALITIES
ARMORBALLISTIC/IMPACT
TOTAL2/2
Clothing0/0SR4 326
Leather Jacket2/2SR4 326
Zoé: Executive Suite Plain Blouse/Shirt1/0AR 47
Zoé: Executive Suite Short Jacket (Ensemble)5/2AR 47
Zoé: Executive Suite Skirt/Trousers1/1AR 47
ARMOR Show: YESPage Break: NO
  
PHYSICAL DAMAGE TRACKSTUN DAMAGE TRACK
      -1
      -2
      Down
  OVR   OVR   DEAD
      -1
      -2
      -3
  Down
CONDITION MONITOR
WEAPONPOOLDAMAGEAPMODERCAMMO
Beretta 101T14P-SA012(c)AR 21
S: 0-5M: 6-15L: 16-30E: 31-50
RANGED WEAPONS Show: YESPage Break: NO
  
WEAPONPOOLDAMAGEAPREACH
Knife12P-0SR4 315
Unarmed Attack11S-0SR4 159
MELEE WEAPONS
IMPLANTESSENCEGRADE
Commlink0.16AlphawareSR4 338
Sim Module (Hot-Sim Modified)
Control Rig0.40AlphawareSR4 338
Cyberears Rating 10.16AlphawareSR4 341
Ear Recording Unit; Sound Link; Damper; Select Sound Filter 3
Single Cybereye Rating 1 (Left)0.08AlphawareAU 38
Eye Recording Unit; Image Link; Vision Magnification
Tailored Pheromones Rating 20.32AlphawareSR4 346
CYBERWARE/BIOWARE Show: YESPage Break: NO
VEHICLEHANDLINGACCELSPEEDPILOTBODYARMORSENSORCMRESPSYSSIGFIREDEVICE
Bust-A-Move (Minidrone)03/10102101 (3) 933333AR 117
Walker Mode
Minidrone Sensor
VEHICLE/DRONE Show: YES Page-break: NO
VEHICLEHANDLINGACCELSPEEDPILOTBODYARMORSENSORCMRESPSYSSIGFIREDEVICE
Transys Steed (Small)110/20403223 (4) 933333AR 119
Assembly Time Improvement; Smart Tires Rating 4
Small Drone Sensor
VEHICLE/DRONE Show: YES Page-break: NO
SPELLTYPERANGEDAMAGEDURATIONDV
Tradition: Path of the Wheel    Resist Drain with WIL + CHA (10)
Combat Spells
StunballMLOS (A)SI(F÷2)+1SR4 205
Detection Spells
Detect MagicMTS(F÷2)SR4 207
Health Spells
HealMTP(Damage Value)-2SR4 208
Healthy GlowPTP(F÷2)-1SM 169
Illusion Spells
Hot PotatoMLOS (A)S(F÷2)-1SM 171
Improved InvisibilityPLOSS(F÷2)+1SR4 209
Physical MaskPTS(F÷2)+1SR4 209
Manipulation Spells
FashionPTP(F÷2)SM 173
FixPTP(F÷2)+1SM 173
MakeoverPTP(F÷2)SM 173
Physical BarrierPLOS (A)S(F÷2)+3SR4 211
SPELLS Show: YESPage Break: NO
INITIATE GRADE: 1
METAMAGICS
Flexible Signature SR4 198
INITIATION Show: YESPage Break: NO
COMMLINKRESPONSESYSTEMFIREWALLSIGNAL
Erika Elite3004SR4 328
ACCESSORIES
COMMLINK/PROGRAMS Show: YESPage Break: NO
NAMERATING
Shift (Drake)RC 76
CRITTER POWERS Show: YESPage Break: NO
LIFESTYLEMONTHS
Street1SR4 268
LIFESTYLE Show: YESPage Break: NO
NAMERTG.QTY.
NAMERTG.QTY.
NAMERTG.QTY.
GEAR Show: YESPage Break: NO
A young woman of roughly 20 with medium length red hair and crystal blue eyes, her features oddly human despite the tale tell signs of pointed ears and longevity that mark her as an elf, and her skin a pale un-tanning tone of deep Irish decent. She always dresses in something bought from the thrift store and assembled in the latest fashion styles and despite her dependence upon a wheel chair to get around she carries herself with pleasant demeanor and is always out to prove herself no matter the task.
DESCRIPTION Show: YESPage Break: NO
Aine Niahm Mac Suibhne
Pronunciation: Awe+ye Nea-ahv Mac Soov-nah
UCAS Name: Anna Neave Sweeney


Born in June 21st 2050, during the height of the summer solstice. The fifth of six children born to an elven family living along the coast of Tír na nÓg, and a remarkably human looking child despite her elven heritage.

Growing up with such human features gave rise to both siblings and friends taking advantage of her appearance to tease and mock. Her younger years were spent awkwardly, being something of an outcast in an elven family and elven dominated country. To make matters worse, her family and extended family primarily belonged to the global scale gang known as the Ancients, a group of bikers with a strict elf only policy of admittance and more than a little bit of racism to anything not elf, looking or otherwise.

Still, she endured the teasing and grew up a up with as normal a childhood as one can expect for living in an awakened nation of elves who tend to look down on things that aren't quite elven.

Except for her birthdays. The summer solstice always brought both presents and a feeling of dread. The days leading up to and after her birthday were plagued by nightmares, those dreams where you know something is coming for you or that you are being watched. Those dreams that are all to real, and no matter how silly the notion might be, you are always so certain the thing in the dark only means to drag you down into some nightmarish hell.

It was not until the year of the comet on her 10th birthday that things seemed to make sense. The renewal of Stonehenge on the day of the solstice seemingly felt miles away as the human looking elf managed to pull forth a fiery spirit while in the grips of a daydream nightmare. For others, that day signaled wonders, but for her family it only meant the new concerns for what to do with a budding magician, one so closely linked with the strangeness of the year's events.

After the emergence of her awakened nature, her family thought the dreams around the solstice would fade, that with the understanding of her gifts might make sense of things. Yet they only grew in potency. Perhaps it was her own fear of the changes or perhaps it was something else, still the dreams came, and with more vigor. Making the presents and celebration something overshadowed by dread, and neither counseling nor mystic advice seemed to ease the dreams. Still, just as soon as the solstice had passed each year, so would the dreams.

Despite all this she grew up, living through the fear, loss, and panic the 2nd crash brought, and eventually joining her extended family's business when she was old enough. Being family and possessing the gift of magic eased her way into the Ancients, though even these things would not lessen the lack of ease with less than elven features. Still she joined and she did the jobs that needed doing, always trying to prove that she was just as good as any of her siblings and perhaps overlooked just as much due to her odd appearance. Yet despite all the trouble, she might have made a name for herself amongst the Ancients if not for a job gone bad.

In 2067, not too long after the terrible dreams of the solstice had come and pass, she opted to help with a job to get supplies from a delivery coming into a local subsidiary of MCT, a job perhaps a bit to over her skills but taken out of a need to prove she could do better than her brothers and sister. The job started out with ease, the group of Ancients managing to run a night convoy of supplies off the road, even dismantling the automated security. Yet, it was too easy, and no one realized it until the convoy went up like a powder keg. The truck was filled with an explosive and enough volatile chemicals to ensure everything within a few hundred yards would not survive the trap.

It was in that explosion that things forever changed. In that moment when the glow of ignition lit up the convoy, that thing inside that had been watching all those years seemed to come out. The whole event somewhat surreal, as human looking elf shimmered and the monster came out. Perhaps a defensive response, or perhaps the monster's own sense of survival taking hold and turning slender fragile human looking elf into a stalwart monster of a drake that shimmered in the glow and impact of the explosion. The monster attempted to take the impact for the fragile girl inside and at the same time shielded some companions from the worst of the explosion.

Despite the perhaps heroic intent of the inner beast coming out, all the human looking girl could do was watch through it's eyes and take in the look of horror on the faces of her friends and family, and then the lights went out.

She awakened weeks later in the hospital to find her life still intact, yet forever changed. Not only had everyone seen what she had become, but the monster had not come quite quick enough. The sight and hearing of her left side gone, and a piece of shrapnel lodged in her spine had taken away the use of her legs.

In the days that followed she only received visitors from the staff and the doctors, learning that the damage was extensive and that she should feel lucky to be alive. She also learned that they had taken liberties, and with donations from an anonymous benefactor, taken steps to replace the sight and hearing losses with cybernetics. They had been careful not to hurt her magical nature anymore than the explosion had in adding a commlink and rig to help get around the nerve damage in her spine.

Weeks later there had still been no visitors came as she began the process of rehabilitation. Whether they didn't know she survived or whether they were simply afraid of her, she never truly knew. She simply assumed they were horrified by what she had turned into in those moments and buried her mind in the the process of learning to live with her new changes.

Towards the end of 2067, in the cold months of December word caught her ear as to the possible identity of her sponsored rehabilitation, the term "MCT" scaring her enough to send her running from the hospital facilities and away from her family. Running to unfamiliar areas of the underworld, and trading a good deal of debt to the nÓg branch of the Alta Commission in exchange for transport out of Tír na nÓg to the sprawls of Seattle where the local mafia picked up her debt.

Since her arrival in Seattle, she has purchased a temporary work visa and taken on a part time job doing secretarial work for Knight Errant Security and spends her off time auditioning for various Trid shows and theatre shows in hopes of paying back the debt owed and, to some degree, to distance herself from both the Mafia and the Ancients. Yet neither of the jobs are paying off that debt and while the Mafia is perhaps reluctant to strong arm a Knight Errant employee, they will eventually loose patience. So now she's turning to the shadows, to hopefully make a few extra Nuyen and get out of the hole that eventually ends up with an irish mafioso digging your grave.
BACKGROUND Show: YESPage Break: NO
Parapalegic Magician with a dark secret.
Roles: Face/Support Magics/First Aid
CONCEPT Show: YESPage Break: NO
Drake Form (Green and Blue Scaled Western Style Drake)
Elemental Attack (Fire)
Enhanced Senses (Hearing, Low-Light Vision, Smell, Thermographic Sense)
Hardend Armor 4
Mystic Armor 4
Natural Weapons BIte/Claw (STR/2+2, AP0)
Flight 2x Normal Movement
+1 Reach, +4 Body, +5 Strength
NOTES Show: YESPage Break: NO